![]() I also had unlocked the baker (little old lady) who can turn a max archer tower into an oven which you cook bread and attract recruits from anywhere on the map making that closest camp less important. Make defence an absolute priority at the same time as hunting, upgrade your base ASAP, make sure to have the maximum level of walls, and if you have unlocked the engineer, (little man with the red hat) keep upgrading your archer towers until you have the option to turn them into balistas, these are vital for defence and saved me from getting overrun in the early stages. The more trees you clear, the more space you have to hunt and the more hunters you have, the more money you get. But make sure you get plenty of recruits before you cut the trees down next to the nearest camp as they tend to be far away on this level meaning you could run out of recruits if not careful. This can go against the grain if you have a camp right next to your base but believe me the money you make is worth it. The vital thing about hunting is that you MUST clear trees to the left and right of your camp. Bear in mind for that each knight you have they convert 3-4 archers into their guards meaning they no longer participate in hunting. You can make ALOT of money and I mean a lot from simply building as many archers as you possibly can. ![]() I have discovered the more I have played this game that you do not actually require farms to make money. On my map there were 3 portals between my base and the docks. First things first, scout the map during daylight as best you can to work out which side the dock is on. ![]() ![]() This can prove very useful for destroying portals at an early stage. If you do decide to go through the other lands first you could potentially land with a total of 4 Knights, giving you 2 on each side. This is not an easy achievement, but bear in mind you can fast travel to the fifth land after beating the first once you have it unlocked, making this slightly less frustrating. However, I can also this simply being an issue that was overlooked (it would make more strategic sense for the ballista to simply fire at targets that are further away rather than wasting a shot and just hitting the wall).Ok I now feel qualified to write a guide for this achievement having obtained it yesterday. I can see this being a design choice where players would have to decide between more defense (fully upgraded walls) or more offense (2nd highest wall upgrade with ballista). I'm curious as to whether or not this was a design choice, or just something overlooked. I've noticed that in the Kingdom: New Lands trailer (around 1:18) ballista towers can aim at greed that are directly up against your 2nd to highest upgraded walls (assuming it's right next to the wall, I'm assuming your tower would end up shooting the wall if it were further back).īallistas + fully upgraded walls = shots hitting your walls.īallistas + 2nd highest wall upgrade = Ballistas being able to aim at closer enemies (assuming the tower is right up next to the wall). This is true even when the ballista aims at breeders (who's heads peak above the walls, but the ballista workers insist on aiming at their bodies). To be specific, They kept hitting my fully upgraded walls (disregarding the first shot when the enemy is further back). So I've noticed that ballista towers are often hitting my walls with their shots rather than hitting greed spawn.
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